Administrator Jacob 31 Posted February 26 Administrator Share Posted February 26 02/26/22 Open Beta Extension: Hello everyone! I am pleased to inform you that the open beta will be extended for 2 more days, until Sunday night. To thank you for participating in the open beta, we will be giving out all sorts of items on Sunday for people to try out and have fun with. Finally, we will also be hosting events all throughout the weekend ranging from PVM challenges to multiple PVP tournaments. We hope to see you online and here is the update log from days 4-5 of open beta. Open Beta Days 4-5 Bug Fixes and Additions: Corrected PVP tournament broadcasts to properly display the number of minutes remaining until it begins. Fixed destination coordinates for exiting the Yanille dungeon. Fixed functionality of the Dorgesh-Kaan stairs. Fixed functionality of the Fishing Guild stairs. Added the missing shops into the city of Dorgesh-Kaan. Added an Ironman-accessible shop to Neitiznot for Ironmen to purchase the Helm of Neitiznot. Added missing shops to Taverly as well as cleaned up some pre-existing shops in the area. Added a shop to Prifddinas to be able to buy Crystal Weaponry. Modified the entrance of the Lumbridge Catacombs to be more streamlined. Fixed the entrance and exit for Dorgesh-Kaan. Modified the entrance of the Sophanem Dungeon to a new location. Corrected the effects of a few potions. Added Taverly's hide tanning NPC, plank making NPC, and Rune Essence mine teleport. Fixed the coordinates for Taverly Market. Implemented the Bracelet of Ethereum's hit reduction and Revenant aggression mechanics. Added the ability for the Zuriel's staff to autocast the ancient spellbook. Fixed slayer level requirement for Spiritual Creatures. Fixed a bug causing kills on a slayer task to count multiple times. Fixed the NPCs in the wilderness portion of the Edgeville Dungeon to count towards wilderness slayer tasks. Adjusted dialogue for speaking to Krystilia. Fixed the stats for Giant Rats in the Edgeville Dungeon. Added missing monster definitions that accounted for certain NPC animations. Fixed the chatbox for broadcasting the winner of a PVP tournament. Fixed broadcasting for Ancient Artefacts being dropped in the Wilderness. Players will now continue their skilling actions and not be interrupted by level up messages. Added OSRS NPC combat retreating and fixed aggressive ranges. The King Sand Crab will no longer stare down anyone within its aggressive range. Pets and other unattackable objects are no longer valid targets in combat. The Hosidius Water Pump will now act like a valid water gathering object for vials, buckets, etc. Fixed a gate animation when entering the fishing portion of the lower floor of the Donator Zone. Corrected the Wall Beast's interactions when the player does not have a spiny helmet equipped. Corrected the destination coordinates for climbing up the ladder from the Hill Giants area south of home. Adjusted the relic interface to correctly display the number of unlocked relics. Production Master relic now works with spinning flax. Production Master relic now works with making jewelry. Fixed the bank in Jatizso. Fixed a bug regarding the Wilderness Ents. Removed the level requirement to tan hides. Players are now able to left click teleport home below wilderness level 20. Switched NPCs from the Dark Mage to the Zamorakian Mage in the Arceuus house. Fixed the following Vet'ion bugs: Corrected the distance of the lightning special, added attack animations to the Skeleton Hellhounds, and added right click examine drop table. Corrected Scorpions stats. Fixed all of the NPC spawns in the God Wars Dungeon boss rooms. Fixed the Ancient Effigy and Dragonkin Lamp XP rewards to properly scale to player stats. Corrected the Craw's Bow damage calculations outside of the Wilderness. Fixed the Slayer Bolt Spell. Adjusted the Ring of Wealth luck roll to now stack with other luck rolls. Added an animation to drinking the Xeric's Elixir at home. Fixed NPC hitpoints being displayed as 10x on the NPC drop interface. Adjusted the shops and spawns at home. Respawn timers will now show even if the player was not in the area when the NPC was killed. Fixed Granite Maul special attack delay when trying to special attack after switching items. 2 Link to post Share on other sites More sharing options...
Kraken Head 0 Posted March 1 Share Posted March 1 Can't wait for launch!! Link to post Share on other sites More sharing options...
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