Administrator Jacob 31 Posted March 6 Administrator Share Posted March 6 March 6th, 2022. Launch Day 6 Bug Fixes and Additions: Corrected some incorrect item IDs in the Ardougne gem shop. Added missing Lizardman Shaman NPC ID to their drop table. Corrected the attack range for powered staves (8 tiles for accurate, 10 tiles for longrange). Fixed powered spells being classified as melee hits for the following weapons: Trident of the seas (Full). Trident of the seas. Uncharged trident. Trident of the swamp. Uncharged toxic trident. Sanguinesti staff. Dawnbringer. Fixed a bug regarding the "Familiar Familiar" relic. Corrected Bunny Ears being dropped from Marble Gargoyles to the proper item ID, Adamant platelegs. Implemented proper stats to Ganodermic creatures. Ancient shards will now be dropped at a 1/100 rate from NPCs in the Catacombs of Kourend. Skotizo will now always drop 1-5 ancient shards per kill. Flower patches now properly give 3-12 items when harvested, depending on Farming level. Fixed a bug regarding the Bracelet of Etherum not reducing revenant attacks by 20%. Increased Woodcutting timers. Ironmen can now pick up all Dungeoneering items aside from best in slot weaponry / gear dropped by other players. Fixed a bug where players could use the ;;shops command in Dungeoneering. Fixed an issue regarding potion creating and crushing infernal eels randomly stopping and displaying a level requirement message. Removed prayer potions from Chad's prayer supplies shop. Fixed a bug regarding the upper level Woodcutting teleport in the Donator Zone. Endless Harvest chat spam can now be filtered in the game channel. Corrected the stats to the Superior Rockslug. Added the 'summoned-for' mechanic for spawned NPCs such as Superior Creatures. Players can no longer attack NPCs that were summoned for other people. Players that receive the AFK message will then have their loyalty points reduced by 50%. Fight Caves NPCs will no longer stack on top of each other when they spawn at the beginning of the wave. Fixed 3,000 NPC respawn delays. Set the default aggression distance to 5 tiles for 5,000 different NPCs. Coming soon... 2 2 Link to post Share on other sites More sharing options...
abbo 1 Posted March 6 Share Posted March 6 cant believe how fast you guys are smashing out these "fixes and additions" well done guys! Link to post Share on other sites More sharing options...
Hitoshura 1 Posted March 6 Share Posted March 6 Looking forward to whats coming soon, great work as always. Link to post Share on other sites More sharing options...
Vaka 0 Posted March 7 Share Posted March 7 very good job on the rapid updates that we are having and how fast u guys are doing everything wish u all the best <3 Link to post Share on other sites More sharing options...
Eqx 4 Posted March 7 Share Posted March 7 Amazing updates, excited for the new content. Link to post Share on other sites More sharing options...
Fbe Keelo 0 Posted March 7 Share Posted March 7 Nice updates just started today and glad to see the community is active and updates are already being pushed out! Keep up the great work Link to post Share on other sites More sharing options...
Brandon 1 Posted March 9 Share Posted March 9 Cant wait for the houses to be functional . Game changer 😈 Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now